Monday, April 2, 2018

Age of Sigmar - Why Are Unit Upgrades Still a Thing?

Uploaded a new video on the channel:



Some further notes:

When it comes to icon-bearers and musicians, this has a very old-world warhammer fantasy feel to me.  I don't really like the look of my guys going into battle with instruments (same reason I don't understand the bard class in D&D).  That all being said, I definitely understood why they included rules for these things when AoS first came out.  GW didn't want a whole bunch of models from WFB players' old armies to suddenly feel like they didn't have a purpose.  Though WFB players for the most part were going to have a lot more problems with AoS than that.

But three years into AoS, having left behind Brettonians, Tomb Kings, and those pantaloons Empire guys, the aesthetic is decidedly not rank&flank, battle drummers, etc.  Beyond just the feel of AoS, the rules have no real need for the unit upgrades either.  Since they don't cost any points and cannot be taken out by a flanking opponent, the warscrolls might as well just say "X unit can add 1 to their run rolls" instead of "A unit of X containing any Icon A can add 1 to their run rolls" since there's no reason not to have those upgrades.

All in all I think it there are two ways this could go:  1) GW changes future warscrolls to simply have abilities rather than having them depending on whether or not the unit 'contains an icon bearer' etc.  Or 2) they could leap frog the AoS rules system sometime in the future over the 40k one, incorporating a more involved point system like we see 40,000 years into the future.  That could be cool, along with the new-and-improved Strength and Toughness system 40k uses.  Though I think this option is unlikely.

Of course, the awkward 3rd option in the room is that GW keeps producing new model ranges for AoS that include unit upgrades which have no point cost/down side and are essentially auto-includes.

Gamer Glimpse:
-Hey see this guy with the skull on his base?
-Mhmm
-He looks like he's just got a sword and shield but he's actually also the banner-bearer
-Oh, okay
-And the musician
-Wow. Impressive
-Yeah.  He's a great multi-tasker.



-G3

Monday, March 19, 2018

NPC Notes Template for Dungeons & Dragons and other TRPGs

Here is the link to my dropbox and my template for filling out notes on NPCs.  This keeps your notes organized as well as covers a large spectrum of characteristics so that you're making increasingly more complex and interesting characters.  Happy gaming!

Wednesday, October 11, 2017

7th Spell - Miniatures Skirmish Ruleset



-Free Downloadable Rules! (HERE)
-Use any models!
-Custom rules for each of your models!

I've been working on this short ruleset.  The design objectives for this rules project were creating a simple, fast, and customizable system to get people into the miniature wargaming / skirmish game hobby.  7th Spell is designed so that a person can spend less than $5 on Reaper Bones or similar miniatures and have a complete and unique skirmishing force.

The game is set in a world I call Zeni'eth.  It is an ancient and mysterious place wreathed in magic and littered with the ruins of lost civilizations.  There are a few factions I have in mind, but the intrinsic mystery of the setting means you can create your own unique faction with its own mythos and lore.  You are only limited by your imagination!

Upcoming Supplements:

-This is only the first version of the ruleset.  I'm hoping that people who playtest can point out any mistakes I missed.  I'll update the document as such.

-Scenarios!  I encourage everyone who plays 7th spell to create their own wacky scenarios.  I'll upload a few generic ones to help get the ball rolling.

-Faction Templates.  For the factions I have in mind, I'll release some narratives and descriptions, as well as common characters you might see within those factions.  These will by no means be exclusive, so feel free to ally your characters with any of these factions or just make up one of your own!

-I'll post battle reports on my Youtube channel!

Thanks,
-G3

Wednesday, April 26, 2017

Just Uploaded the Conflcit Scenarios for Havoc: 2325

  In the year 2325, conflicts are resolved with small-scale skirmishes between determined wastelanders wielding powerful weaponry.  To realize these firefights on the tabletop, check out the Havoc:2325 Tab for the link to the PDF.  It includes the rules for 3 scenarios: Elimination, Scavenge, and Sabotage.

Tuesday, April 25, 2017

New Dungeon Workshop Episode Posted

This one's on the 10 Adventure Hooks!



Here's a list:
1) Paid to do it
2) Find a thing
3) Find a person
4) Find information
5) Destroy something
6) Kill some character
7) Coerced into it
8) Right a wrong
9) Test self
10) For the adventure/ Thrill-seeking

Thursday, April 20, 2017

Havoc:2325 Lauched!







The free sci-fi miniatures skirmish ruleset I've been working on is now out!  If you're reading this on my blog, it's just right over on the tab of the same name, silly.

I talked about it in today's episode of Wargame Talk over on the Youtubes:


















Going to have Conflict Scenarios, rules additions, and more soon so feel free to give input.  Thanks!

-G3